Shader Doctor

The Shader Doctor is a small utility to quickly correct some of the most common annoyances with the shaders on imported Poser Content. Just like the main importer, it is not going to be perfect – but it can get you to a more useable state a lot faster.

The main inspiration is sets like Stonemason, Nightshift3D, or Dreamlight: large sets which have hundreds or even thousands of shaders. They come in with pointless multiplication on the color channel, blown out highlights, and no (or unuseable) bump. The shaders on these sets often resist the “Consolidate Duplicate Shaders” command, and so to fix them by hand can easily take hours.

The default settings that the command chooses are reasonable for architecture: stone, wood, concrete. They are not so nice for skin or metals, and will not correct shaders that are supposed to glow.

4 thoughts on “Shader Doctor

  1. Ramon

    Hello, I have downloaded the trial version of Shader Doctor (1.4).I have tested it with some David 3 textures. In many cases it works perfectly, but with some textures the head becomes nearly invisible, while the eyeballs, brows and teeth remain visible… I wonder if I do something wrong, or if there is some problem with the textures.


    1. Fenric

      With the Shader Doctor/Skin Doctor, you really can’t have the “Consolidate Shaders on Load” feature turned on. What happens is that a shader ends up shared between a skin domain and an eye domain. The eye domains come after the skin ones, and so you end up with a mess. Turn off “Consolidated Shaders on Load” and do that manually AFTER you apply the “doctor” functions.

  2. Fenric

    If you haven’t already done so, you need to download the trial version from my download page:

    There is no special version for purchase. When you buy the plugin, the download link you receive gets you the “key” file that lets the plugin know to run in “production” mode. (Exactly what that means depends on the plugin – generally they become disabled after 10 minutes).

    Inside the trial version zip file, you will find subdirectories named after the version of Carrara and the operating system you’re using. Find the right one for you (Carrara 7 or 8, Mac or Windows, 32 or 64 bit) and copy the files from that folder to your Carrara\Extensions folder. Don’t copy the folder itself, just the files.

    Copy your key files to the Carrara\Extensions folder as well.

    On a Mac, you will need to right-click on the Carrara application and choose “show package contents” to get to the folder structure where the Extensions folder is.

    The commands show up in the “Edit” menu, under “Fenric”.


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