Downloads

NOT FOR GENESIS

These products were all written before the train-wreck known as Genesis was created by DAZ. Very few of them work well, and many do not work at all, when using that particular figure.

Genesis is NOT SUPPORTED.



Trial versions will generally operate for 10 minutes before automatically being disabled. Certain products may not lend themselves to a time-based limitation, and will have other restrictions. In order to enable full functionality, a license key must be purchased at the store.

There is no separate file for purchased products. Your purchase gets you a license key file which enables you to use any version. Once purchased, updates to products are always free, forever.If you are updating a product, simply replace your existing “txt”, “dat”, and “mcx” files with the newer version. Be sure to leave your “key” file in place!

When a file is updated, the new version will be noted below. If there is no mention of a version, then it has not been updated.


Carrara 7: Windows Vista or newer, Mac OS Intel
Carrara 8 or 8.5, 32-bit: Windows XP or newer, Mac OS Intel
Carrara 8 or 8.5, 64-bit: Windows Vista or newer, Mac OS Intel

IMPORTANT: WINDOWS USERS

These products all require the Visual C++ runtime libraries of varying ages: It is best if you have 2010, 2012, and 2013 installed.
Get them here:
https://support.microsoft.com/en-us/kb/2977003


IMPORTANT END OF LIFE STATEMENT

The Macintosh Power-PC platform is no longer supported. Files may still exist in older packages so if you find it you can use it, but there is NO SUPPORT.
Windows XP is no longer supported. Files may or may not work on Windows XP so if you find one that works you are welcome to use it, but there is NO SUPPORT.


Help! Where is it?

Commands show up in the Assembly room’s “Edit” menu. If you have more than one of mine, it should be in the “Fenric” sub-menu.

Shaders are similar: if you only have one, it will be at the top level. Otherwise, it should appear in the “Fenric” sub-menu of the shader insert.

Most commands require something to be selected first. Try to select the item or items you want to change – the commands try to figure out what you meant to do, but it really is easier to pick the right thing the first time.

Exporters use the File Menu, “Export…” option. DO NOT USE “Save As…”!


Poser Weightmap Injector (free!)

This is a .NET 4.0 utility and instructions to help you prepare weight-mapped Poser figures for use in Carrara. This also includes a Poser Pro 2012 Python script that will automatically merge all “old style” rigging zones to weightmaps. This results in far better performance when the figure is imported into Carrara.


Insert Primitives (free!)

This is a small Carrara plugin which provides an Assembly Room command that will insert the four secret Carrara primitive objects into your scene!


Layer Blending Mode Shader (trial)

UPDATED: Current version is 1.1 Mac and Windows: This update addresses an issue using non-color shaders, and adds the “Fade” slider which allows you to control the strength of the effect.

This is a Carrara shader that provides Photoshop-like layer blending.
Please see the product page for more information


Enhanced Color Shaders (trial)

UPDATED: Current version is 1.1 Mac and Windows: This update addresses an issue using non-color shaders.

These are enhanced versions of the Color Balance and Color Merge shaders from the “Pose and Shading Tools 2” package at DAZ. They take a sub-shader for control rather than using sliders.
Please see the product page for more information


Selection Changer (trial)

Change the current selection using your keyboard!
Please see the product page for more information


Poser Shader Doctor (trial)


One-click fixing of common shader issues for imported Poser content!
Please see the product page for more information

UPDATED: Current Version is 1.4 – Mac and Windows:
– Really fixed the situation where bump and shininess would get the same value, this time. Sorry, guys.
– NEW! Skin Doctor command performs tuning for human skin and eye shaders. By default, it will set up Sub-Surface Scattering. For faster rendering, hold down shift while invoking the command to generate simpler shaders.


Object Sequence Exporter (trial)

Exports a sequence of OBJ files for an animated vertex object. Similar to the MDD file format, except this exports entire objects, not just a sequence of morphs.
Please see the product page for more information

UPDATED: Current Version is 1.1 – Mac and Windows: Corrects some issues with inverted normals and fixes compatibility with soft-body physics.


Multi-Shader Editor (trial)


A shader edit panel, much like the “Master Light” in the main Carrara Edit menu: it will apply changes to all selected shaders.
Please see the product page for more information


Change Bone Visibility (trial)

CARRARA 8.5 ONLY

Hides (or un-hides) the wireframe bone display for imported DUF content in Carrara 8.5

UPDATED: Current Version is 1.2 – Mac and Windows: Fixes a command ID conflict with “Pose and Shading Tools 3”.

Please see the product page for more information


Advanced Shader Tweaker (trial)

UPDATED: Current Version is 1.1 – Makes running the Carrara “Optimize Shaders” function optional.

Applies a number of shader adjustments to ever multi-channel shader associated with the selected objects. Hold down “shift” while selecting the menu item to get a special reduced option version for quickly correcting Carrara 8.5’s annoying “Fast MipMap” default texture map setting.

Please see the product page for more information


Move to Camera (trial)


Move the selected object or objects to just in front of the current rendering camera.
Please see the product page for more information